Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon VII (ID=0x66af) Vendor: VRAM: 16311 MB Driver: 26.20.13031.15006 Begin MonoManager ReloadAssembly - Completed reload, in 2.083 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.665400 ms WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceModel: System Product Name (System manufacturer) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: AMD-GAMING (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 2068fb20b1c8df805c8d46a8c09ab41f2b074d9c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 26287 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: AMD Radeon VII (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: ATI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 16311 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 3394 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 5 2600 Six-Core Processor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 32704 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/libc Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Failed to load Newtonsoft.Json.dll at path C:\Users\Gregory\Documents\My Games\BattleTech\mods\HBS\Newtonsoft.Json.dll, because it doesn't exist at that path. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : C:\Users\Gregory\Documents\My Games\BattleTech\mods\HBS\ModSample\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12019. Total: 44.453800 ms (FindLiveObjects: 0.567400 ms CreateObjectMapping: 0.147400 ms MarkObjects: 43.667200 ms DeleteObjects: 0.071600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12019. Total: 44.044300 ms (FindLiveObjects: 0.560700 ms CreateObjectMapping: 0.153400 ms MarkObjects: 43.290300 ms DeleteObjects: 0.039300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.576300 ms Setting up 9 worker threads for Enlighten. Thread -> id: 6f20 -> priority: 1 Thread -> id: 6f40 -> priority: 1 Thread -> id: 6f24 -> priority: 1 Thread -> id: 6c60 -> priority: 1 Thread -> id: 6f68 -> priority: 1 Thread -> id: 6ef8 -> priority: 1 Thread -> id: 6154 -> priority: 1 Thread -> id: 5520 -> priority: 1 Thread -> id: 6f64 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12210. Total: 52.488500 ms (FindLiveObjects: 0.607600 ms CreateObjectMapping: 0.237600 ms MarkObjects: 51.557700 ms DeleteObjects: 0.085500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.104500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12205. Total: 53.983000 ms (FindLiveObjects: 0.513200 ms CreateObjectMapping: 0.149600 ms MarkObjects: 53.274800 ms DeleteObjects: 0.045000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12210. Total: 57.197600 ms (FindLiveObjects: 0.577900 ms CreateObjectMapping: 0.166700 ms MarkObjects: 56.419500 ms DeleteObjects: 0.032900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 6) UnloadTime: 0.112600 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12256. Total: 56.651400 ms (FindLiveObjects: 0.508800 ms CreateObjectMapping: 0.141600 ms MarkObjects: 55.958400 ms DeleteObjects: 0.042100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 17844. Total: 85.043900 ms (FindLiveObjects: 0.986700 ms CreateObjectMapping: 0.814500 ms MarkObjects: 83.189500 ms DeleteObjects: 0.053000 ms) Using UltraWide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 4 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) On Load Successful! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4672 unused Assets to reduce memory usage. Loaded Objects now: 13313. Total: 107.754200 ms (FindLiveObjects: 0.760600 ms CreateObjectMapping: 0.273800 ms MarkObjects: 105.086900 ms DeleteObjects: 1.632400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.374200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13290. Total: 108.876600 ms (FindLiveObjects: 0.607500 ms CreateObjectMapping: 0.202200 ms MarkObjects: 108.020900 ms DeleteObjects: 0.045700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.099500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13285. Total: 108.394500 ms (FindLiveObjects: 0.538300 ms CreateObjectMapping: 0.177800 ms MarkObjects: 107.639400 ms DeleteObjects: 0.038300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13286. Total: 109.948400 ms (FindLiveObjects: 0.577200 ms CreateObjectMapping: 0.238300 ms MarkObjects: 109.101800 ms DeleteObjects: 0.030600 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.108800 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 192937. Total: 551.598200 ms (FindLiveObjects: 11.294700 ms CreateObjectMapping: 7.285100 ms MarkObjects: 532.680800 ms DeleteObjects: 0.337200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 200948. Total: 568.783900 ms (FindLiveObjects: 11.669200 ms CreateObjectMapping: 7.178800 ms MarkObjects: 549.601800 ms DeleteObjects: 0.333500 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SimGameCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganRestoration (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganRestoration (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganRestoration (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 71.0225 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 71.0225 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_riftValley_vJung] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_riftValley_vJung/mapGeneral_riftValley_vJung.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [16626016-4a22-4920-be6a-e7818f18c4b9] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [CaptureBase_TheBTeam] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseDefenders (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Reinforcements (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Disable save toast73.80173 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast76.80309 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 79.12556 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 24.627900 ms Unloading 1272 unused Assets to reduce memory usage. Loaded Objects now: 209291. Total: 768.980300 ms (FindLiveObjects: 17.693400 ms CreateObjectMapping: 14.306100 ms MarkObjects: 717.769100 ms DeleteObjects: 19.211400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 1.229000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 209335. Total: 737.993500 ms (FindLiveObjects: 15.378000 ms CreateObjectMapping: 12.134600 ms MarkObjects: 710.163100 ms DeleteObjects: 0.317200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 209347. Total: 736.693500 ms (FindLiveObjects: 12.144300 ms CreateObjectMapping: 9.826500 ms MarkObjects: 714.388700 ms DeleteObjects: 0.333400 ms) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] Unloading 32 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 0.872100 ms Unloading 80050 unused Assets to reduce memory usage. Loaded Objects now: 108826. Total: 328.229000 ms (FindLiveObjects: 10.942700 ms CreateObjectMapping: 8.642300 ms MarkObjects: 274.823100 ms DeleteObjects: 33.820600 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 170142. Total: 627.347000 ms (FindLiveObjects: 13.077100 ms CreateObjectMapping: 6.616800 ms MarkObjects: 603.789900 ms DeleteObjects: 3.862500 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnPhaseBeginComplete () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.BeginNewPhase (System.Int32 newPhase) [0x000b6] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementCurrentPhase () [0x0001e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.EndCurrentPhaseComplete () [0x00028] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.NotifyTurnEvents () [0x0008d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.EndCurrentPhase () [0x00091] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000d7] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnPhaseBeginComplete () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.BeginNewPhase (System.Int32 newPhase) [0x000b6] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnRoundBeginSequencesCompleted () [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnloadTime: 144.974800 ms UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 1454 unused Assets to reduce memory usage. Loaded Objects now: 112612. Total: 534.988500 ms (FindLiveObjects: 7.155000 ms CreateObjectMapping: 8.369600 ms MarkObjects: 509.414100 ms DeleteObjects: 10.049400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112612. Total: 521.549300 ms (FindLiveObjects: 6.644000 ms CreateObjectMapping: 5.708600 ms MarkObjects: 509.016000 ms DeleteObjects: 0.180200 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnloadTime: 0.732200 ms UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 112607. Total: 525.797800 ms (FindLiveObjects: 6.379600 ms CreateObjectMapping: 5.628700 ms MarkObjects: 513.599700 ms DeleteObjects: 0.189400 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 249) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112607. Total: 522.629700 ms (FindLiveObjects: 5.946800 ms CreateObjectMapping: 5.189900 ms MarkObjects: 511.310700 ms DeleteObjects: 0.181800 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_riftValley_vJung] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_riftValley_vJung/mapGeneral_riftValley_vJung.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [16626016-4a22-4920-be6a-e7818f18c4b9] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [CaptureBase_TheBTeam] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseDefenders (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Reinforcements (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional CombatRestartCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 50129 unused Assets to reduce memory usage. Loaded Objects now: 21517. Total: 396.025900 ms (FindLiveObjects: 3.934300 ms CreateObjectMapping: 3.973600 ms MarkObjects: 341.052200 ms DeleteObjects: 47.065000 ms) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied] did not include all the required Tags[flashpoint_uw1_complete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 1.041000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 33902. Total: 357.033600 ms (FindLiveObjects: 3.508200 ms CreateObjectMapping: 1.305300 ms MarkObjects: 352.132000 ms DeleteObjects: 0.087900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 0.427100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 33949. Total: 351.815600 ms (FindLiveObjects: 2.711300 ms CreateObjectMapping: 1.064500 ms MarkObjects: 347.960600 ms DeleteObjects: 0.078800 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 249) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34137. Total: 350.503200 ms (FindLiveObjects: 2.515800 ms CreateObjectMapping: 1.018400 ms MarkObjects: 346.899000 ms DeleteObjects: 0.069500 ms) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] Unloading 32 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 0.635500 ms Unloading 1445 unused Assets to reduce memory usage. Loaded Objects now: 109956. Total: 419.966100 ms (FindLiveObjects: 5.787700 ms CreateObjectMapping: 2.494300 ms MarkObjects: 409.374400 ms DeleteObjects: 2.309200 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 1029 unused Assets to reduce memory usage. Loaded Objects now: 170963. Total: 776.172200 ms (FindLiveObjects: 11.258900 ms CreateObjectMapping: 5.838600 ms MarkObjects: 756.306100 ms DeleteObjects: 2.768100 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1216.653 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1217.157 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1220.164 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1222.169 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnPhaseBeginComplete () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.BeginNewPhase (System.Int32 newPhase) [0x000b6] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementCurrentPhase () [0x0001e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.EndCurrentPhaseComplete () [0x00028] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.NotifyTurnEvents () [0x0008d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.EndCurrentPhase () [0x00091] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000d7] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnPhaseBeginComplete () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.BeginNewPhase (System.Int32 newPhase) [0x000b6] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnRoundBeginSequencesCompleted () [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1337.868 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1338.38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Hide save toast1341.39 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Invisible save toast 1343.406 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Uploading Crash Report Uploading Crash Report Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) Unity [ERROR] UnauthorizedAccessException: Access to the path "AI_Logs" is denied. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnloadTime: 106.618700 ms UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 864 unused Assets to reduce memory usage. Loaded Objects now: 112566. Total: 739.655400 ms (FindLiveObjects: 6.937800 ms CreateObjectMapping: 5.537600 ms MarkObjects: 718.093100 ms DeleteObjects: 9.086300 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnloadTime: 0.785800 ms UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 112561. Total: 727.442400 ms (FindLiveObjects: 7.088600 ms CreateObjectMapping: 6.176300 ms MarkObjects: 713.995100 ms DeleteObjects: 0.182000 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112561. Total: 721.714200 ms (FindLiveObjects: 6.557300 ms CreateObjectMapping: 5.633500 ms MarkObjects: 709.358200 ms DeleteObjects: 0.164800 ms) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) UnauthorizedAccessException: Access to the path "AI_Logs" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in :0 at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in :0 at AILogCache.MakeFilename (System.String prefix) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTargetForLance (Lance lance, System.Collections.Generic.List`1[T] lanceUnits, System.Collections.Generic.List`1[T] hostileUnits) [0x00011] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.ChooseDesignatedTarget () [0x00124] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.processRoundStart () [0x000b3] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at AITeam.TurnActorProcessActivation () [0x00034] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector._SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00164] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.SendTurnActorActivateMessage (System.Int32 turnActorIndex) [0x00041] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.IncrementActiveTurnActor () [0x000c4] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.TurnDirector.OnTurnActorActivateComplete () [0x0007d] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.AutoCompleteSequence.OnComplete () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.StackManager.Update () [0x000a5] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.CombatGameState.Update () [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0000e] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 39050 unused Assets to reduce memory usage. Loaded Objects now: 18291. Total: 691.291200 ms (FindLiveObjects: 9.746600 ms CreateObjectMapping: 4.511000 ms MarkObjects: 472.061100 ms DeleteObjects: 204.971800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.295000 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 23752. Total: 533.214800 ms (FindLiveObjects: 2.881200 ms CreateObjectMapping: 0.837000 ms MarkObjects: 529.379300 ms DeleteObjects: 0.116800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23753. Total: 568.557100 ms (FindLiveObjects: 4.382600 ms CreateObjectMapping: 1.393000 ms MarkObjects: 562.729300 ms DeleteObjects: 0.052000 ms) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Destroy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SceneLoadedCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stopping ThreadPool (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in <19bc78c0c7a04c49b73ebaa863b417ee>:0 (Filename: <19bc78c0c7a04c49b73ebaa863b417ee> Line: 0) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)